AI voices for game characters and NPCs
Create character dialogue, quest narration, tutorials, trailers, and localized game audio without recording every line from scratch.
Scene director
Quest giver: The Broken Gate
Dialogue block
The gate remembers every oath. Choose your next words carefully.
Audio preview
Hear the controlled pause and guarded delivery.
Branch map
Warning
Tell the player the gate is sealed.
Refusal
Deny entry until the relic is returned.
Reward
Unlock the archive after the oath.
Localization queue
EN-US
voice line ready
ES-MX
voice line ready
JA-JP
voice line ready
HI-IN
voice line ready
Export clips
Regenerate changed branches and keep the rest of the scene untouched.
Create game dialogue without booking a studio
Use AI voices, cloned voices, accents, and emotion controls to produce playable game audio faster.
Capabilities
NPC dialogue
Generate quest lines, merchant chatter, tutorial prompts, combat barks, ambient dialogue, and story moments from script blocks.
Voice production controls for game teams
Create dialogue, narration, tutorial audio, and localized game voiceovers with production controls built for iteration.
Scene Context
Context-aware delivery
Generate lines with the surrounding scene in mind, so exposition, mission objectives, tutorial instructions, and character reactions sound connected instead of isolated.
Performance
Emotive character reads
Direct a character toward urgent, whispered, confident, tired, amused, or threatening delivery. Use style instructions and inline cues to make dialogue fit the moment.
Continuity
Recurring character voices
Keep important characters, narrators, and guides consistent across trailers, cutscenes, tutorials, live-ops updates, and localized releases with selected or approved cloned voices.
Iteration
Fast script changes
Regenerate new or changed lines when a quest, tutorial, feature, or story beat changes during development.
Scale
Dialogue at scale
Produce large sets of dialogue blocks for prototypes, narrative branches, tutorials, and post-launch content without splitting the work into scattered files.
Control
Pronunciation and pacing
Control fantasy names, faction terms, item names, pauses, pacing, and emphasis so game-specific language is spoken correctly.
Voice cloning for games
Keep character voices consistent across every branch.
Clone approved voices for recurring characters, narrators, guides, and announcers. Then generate new game dialogue, localized lines, and content updates without booking another recording session for every script change.
Capture an approved character voice
Upload a clean sample from a consented actor, narrator, or internal scratch voice. Use it to create a reusable voice profile for a character, guide, announcer, or quest giver.
Drop approved actor audio
WAV, MP3, or M4A
Lock the voice to the role
Keep important characters consistent across quest branches, tutorial updates, trailers, prototypes, and live-ops content without rebuilding the voice direction every time.
Character voice library
Approved voices only
Eira
Quest giver · cloned voice
Rook
Combat guide · cloned voice
Mara
Archivist · cloned voice
Regenerate only changed lines
When a mission, tutorial, item name, or localization pass changes, update the script and export fresh clips while keeping the character voice and scene direction intact.
"The archive opens only for oath-bound travelers."
Branch clips
Warning, refusal, reward
Localization
EN, ES, JA, HI
eira_branch_lines.wav
5 clips · voice profile preserved
From game script to playable audio
Move from dialogue draft to export-ready game audio with a workflow that handles iteration.
Import dialogue or quest text
Paste character lines, tutorial copy, cutscene narration, combat barks, or trailer scripts into the studio.
Assign voices by character
Pick AI voices for each role or use approved cloned voices for recurring characters, narrators, and guides.
Direct the performance
Add emotion, pacing, pauses, pronunciation rules, and style instructions for each scene or line.
Export and update
Export finished audio, revise changed lines, and regenerate only the clips that need a new read.
Scene to sound
Build a game moment, then hear the line in context.
Give Narration Box the scene, character direction, and branch intent. Generate a voice line that fits the moment, then revise only the branch that changed.
Scenario board
The Broken Gate
Scene
Ruined gate at dusk
The player reaches a sealed archive after collecting the last relic.
Direction
Low, guarded, ancient
A quest giver warns the player before opening the next branch.
Output
Playable voice line
Export the line as a clean clip and keep branch variations ready.
Audio render
Quest giver: The Broken Gate
Listen for the held pause before the warning lands.
Warning
"The gate remembers every oath."
Refusal
"Return with the relic, then ask again."
Reward
"The archive opens for oath-bound travelers."
Pause
2s before warning
Pronunciation
Oath-bound locked
Export
Branch clips ready
Built for game audio workflows
Use Narration Box across prototypes, production, localization, trailers, and post-launch content.
NPC and quest dialogue
Create world-building lines, quest instructions, vendor dialogue, side characters, and branching narrative moments.
Tutorial and onboarding audio
Turn player guidance, UI walkthroughs, mechanic explanations, and accessibility prompts into clear narration.
Combat barks and reactions
Generate short lines for warnings, reactions, alerts, enemy chatter, and high-intensity gameplay moments.
Trailers and store-page videos
Create polished narration for announcement trailers, update videos, explainers, and launch campaigns.
Localization passes
Create localized voice lines in multiple languages and accents while keeping the workflow consistent.
Prototype voice packs
Test story pacing, character tone, and quest flow with audio before committing to final recording decisions.
Enterprise Ready
Built for scale and enterprise
Get higher usage limits, team workflows, priority support, custom onboarding, and security controls for larger voice production needs.
- Custom SLAs for enterprise support
- Dedicated onboarding and priority resolution
- Early access to new features
- Higher-throughput API usage
- Role-based access for team seats
- Volume-based pricing to match your scale
- Custom usage limits and volume pricing
Secure-by-default
All content flows through encrypted channels
GDPR & Privacy Ready
We don’t train on or store user content
Low-latency TTS
Fast responses, globally distributed infra
Custom integrations
Need a custom setup or feature? We’ll make it work
FAQs
Frequently asked questions
Need help with something? Here are our most frequently asked questions.
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