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Narration Box AI Voice Generator Logo[NARRATION BOX]

AI voices for game characters and NPCs

Create character dialogue, quest narration, tutorials, trailers, and localized game audio without recording every line from scratch.

Scene director

Quest giver: The Broken Gate

NPC Line 04

Dialogue block

The gate remembers every oath. Choose your next words carefully.

Low and guarded2s pauseAncient place namesQuest giver

Audio preview

Hear the controlled pause and guarded delivery.

00:00
00:00

Branch map

ScriptBranchVoiceExport
1

Warning

Tell the player the gate is sealed.

2

Refusal

Deny entry until the relic is returned.

3

Reward

Unlock the archive after the oath.

Localization queue

EN-US

voice line ready

ES-MX

voice line ready

JA-JP

voice line ready

HI-IN

voice line ready

Export clips

Regenerate changed branches and keep the rest of the scene untouched.

Create game dialogue without booking a studio

Use AI voices, cloned voices, accents, and emotion controls to produce playable game audio faster.

Capabilities

NPC dialogue

Generate quest lines, merchant chatter, tutorial prompts, combat barks, ambient dialogue, and story moments from script blocks.

H
Host
G1
Guest 1
G2
Guest 2
G3
Guest 3

Voice production controls for game teams

Create dialogue, narration, tutorial audio, and localized game voiceovers with production controls built for iteration.

Scene Context

Context-aware delivery

Generate lines with the surrounding scene in mind, so exposition, mission objectives, tutorial instructions, and character reactions sound connected instead of isolated.

scene brief → voice direction|line ready

Performance

Emotive character reads

Direct a character toward urgent, whispered, confident, tired, amused, or threatening delivery. Use style instructions and inline cues to make dialogue fit the moment.

Continuity

Recurring character voices

Keep important characters, narrators, and guides consistent across trailers, cutscenes, tutorials, live-ops updates, and localized releases with selected or approved cloned voices.

character voice locked|update lines only

Iteration

Fast script changes

Regenerate new or changed lines when a quest, tutorial, feature, or story beat changes during development.

changed lineregenerate

Scale

Dialogue at scale

Produce large sets of dialogue blocks for prototypes, narrative branches, tutorials, and post-launch content without splitting the work into scattered files.

Dialogue blockexport clip

Control

Pronunciation and pacing

Control fantasy names, faction terms, item names, pauses, pacing, and emphasis so game-specific language is spoken correctly.

NamesPausesEmphasis

Voice cloning for games

Keep character voices consistent across every branch.

Clone approved voices for recurring characters, narrators, guides, and announcers. Then generate new game dialogue, localized lines, and content updates without booking another recording session for every script change.

01

Capture an approved character voice

Upload a clean sample from a consented actor, narrator, or internal scratch voice. Use it to create a reusable voice profile for a character, guide, announcer, or quest giver.

Upload sample
Record

Drop approved actor audio

WAV, MP3, or M4A

02:14
02

Lock the voice to the role

Keep important characters consistent across quest branches, tutorial updates, trailers, prototypes, and live-ops content without rebuilding the voice direction every time.

Character voice library

Approved voices only

3 clones

Eira

Quest giver · cloned voice

Rook

Combat guide · cloned voice

Mara

Archivist · cloned voice

03

Regenerate only changed lines

When a mission, tutorial, item name, or localization pass changes, update the script and export fresh clips while keeping the character voice and scene direction intact.

Eira clone selected

"The archive opens only for oath-bound travelers."

Branch clips

Warning, refusal, reward

Localization

EN, ES, JA, HI

eira_branch_lines.wav

5 clips · voice profile preserved

Recurring NPCs stay consistent across chapters and updates
Prototype character audio before final recording decisions
Create trailer, tutorial, and quest variations from the same voice
Reuse approved voices for localized releases and live-ops changes

From game script to playable audio

Move from dialogue draft to export-ready game audio with a workflow that handles iteration.

01

Import dialogue or quest text

Paste character lines, tutorial copy, cutscene narration, combat barks, or trailer scripts into the studio.

02

Assign voices by character

Pick AI voices for each role or use approved cloned voices for recurring characters, narrators, and guides.

03

Direct the performance

Add emotion, pacing, pauses, pronunciation rules, and style instructions for each scene or line.

04

Export and update

Export finished audio, revise changed lines, and regenerate only the clips that need a new read.

Scene to sound

Build a game moment, then hear the line in context.

Give Narration Box the scene, character direction, and branch intent. Generate a voice line that fits the moment, then revise only the branch that changed.

Scenario board

The Broken Gate

RPG quest
1

Scene

Ruined gate at dusk

The player reaches a sealed archive after collecting the last relic.

2

Direction

Low, guarded, ancient

A quest giver warns the player before opening the next branch.

3

Output

Playable voice line

Export the line as a clean clip and keep branch variations ready.

Audio render

Quest giver: The Broken Gate

Listen for the held pause before the warning lands.

WAV preview
00:00
00:00

Warning

"The gate remembers every oath."

Refusal

"Return with the relic, then ask again."

Reward

"The archive opens for oath-bound travelers."

Pause

2s before warning

Pronunciation

Oath-bound locked

Export

Branch clips ready

Built for game audio workflows

Use Narration Box across prototypes, production, localization, trailers, and post-launch content.

NPC and quest dialogue

Create world-building lines, quest instructions, vendor dialogue, side characters, and branching narrative moments.

Tutorial and onboarding audio

Turn player guidance, UI walkthroughs, mechanic explanations, and accessibility prompts into clear narration.

Combat barks and reactions

Generate short lines for warnings, reactions, alerts, enemy chatter, and high-intensity gameplay moments.

Trailers and store-page videos

Create polished narration for announcement trailers, update videos, explainers, and launch campaigns.

Localization passes

Create localized voice lines in multiple languages and accents while keeping the workflow consistent.

Prototype voice packs

Test story pacing, character tone, and quest flow with audio before committing to final recording decisions.

Enterprise Ready

Built for scale and enterprise

Get higher usage limits, team workflows, priority support, custom onboarding, and security controls for larger voice production needs.

  • Custom SLAs for enterprise support
  • Dedicated onboarding and priority resolution
  • Early access to new features
  • Higher-throughput API usage
  • Role-based access for team seats
  • Volume-based pricing to match your scale
  • Custom usage limits and volume pricing

Secure-by-default

All content flows through encrypted channels

GDPR & Privacy Ready

We don’t train on or store user content

Low-latency TTS

Fast responses, globally distributed infra

Custom integrations

Need a custom setup or feature? We’ll make it work

FAQs

Frequently asked questions

Need help with something? Here are our most frequently asked questions.

Text-to-Speech

Get Started with Narration Box Today!

Choose from our flexible pricing plans designed for creators of all sizes. Start your free trial and experience the power of AI voice generation.

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